Designing a full-sized game for a five-inch screen is all about prioritizing...
https://sizedesk.com/what-happens-when-a-full-sized-game-has-to-fit-on-a-five-inch-screen/
Designing a full-sized game for a five-inch screen is all about prioritizing what matters most. Instead of just shrinking everything, you focus on touch-first controls that feel natural in hands. Portrait mode often works better than landscape here